Post by Admin on Aug 1, 2017 20:45:33 GMT -5
The stats in HARP a very important when it comes to interacting with your environment or fighting other characters. These help determine how fast a character is moving, how much force is being used, how much they can do or damage they can take, and so on. Each stat represents the user's abilities when a technique being used. If a user is free forming, the stat will be one letter grade, or more, less then stated. This depends on the context.
At a certain amount of experience, a stat can "level up" to the next stat grade. Each stat grade represents what the character can do in regards to each stat.
F= Untrained, weak
D= Trained
C= Peak (this is as high as anyone can get without enhancements or technique boosts)
B= Enhanced
A= Super
U= Ultimate
Reminder that stats are OOC knowledge! A character won't be like "oh this guy is 3 stats above me/A rank, I have no chance." That would be silly.
You can refer to the Rolling in Roleplay page for information on chances and stat differences if you choose to use roll to determine an outcome for your own character.
Power
This stat determines how strong a character is. Represents about how much they can lift or how much force is being put into a punch.
F= Can lift anything much less than their body weight.
D= Can lift anything at average body weight.
C= Can lift up to twice average body weight.
B= Can lift up to around 800 pounds.
A= Can lift up to 3,000 pounds.
U= Can lift up to 10,000 pounds.
Speed
This stat determines how fast a character can run or move. It also can determine how fast an object is moving.
F= Can barely run at all.
D= Can run at about 5mph.
C= Can out run squirrels, 12 mph.
B= Can outrun a deer, 30 mph.
A= Can outrun a cheetah, 70 mph.
U= Can outrun a bullet.
Durability
This stat determines how much physical damage a character's body can take. ("squishy" is not a physical effect, it's just a term.)
F= Very squishy and easily damaged.
D= Slightly squishy.
C= Not that squishy.
B= Pretty sturdy.
A= Very sturdy.
U= Impossibly sturdy.
Willpower
This stat determines how much focus a character has. If they are able to stay motivated, conscious, or if they can see through mind tricks. The effects are highly dependent on what is happening to the character. It also depends on your character for what their Willpower stat's letter grade means in itself. The effects written here may not be relevant to what is happening to your character. Please use your best judgement to determine the exact effect.
F= Very easily effected by mind ticks.
D= Easily effected by mind tricks.
C= Effected by mind tricks.
B= Sort of effected by mind tricks.
A= Not easily effected by mind tricks.
U= Might not be effected at all by mind tricks.
Dexterity
This stat determines how accurate a character is. This determines how well they aim or determine the target of something else.
F= Can miss a target at point blank.
D= Decent aim from a short distance (10 ft).
C= Decent aim from a medium distance (20 ft).
B= Decent aim from a long distance (40 ft).
A= Good aim from a longer distance (80 ft).
U= Near perfect aim from a ridiculous distance (200+ ft).
Quirk Control
This stat determines how much control a character has over their quirk. This also determines how strong, fast, effective, or durable the quirk can be per technique used.
F= Can't use their quirk or it is more of a hindrance than an advantage to the user.
D= Might not understand the full capabilities of your quirk.
C= Good understanding and grasp on their quirk.
B= Can now use their quirk with ease and has a very good understanding of it's potential.
A= Fully mastered their quirk. Is able to bring out a lot of potential from it.
U= User has managed to go beyond their quirk's potential and innovated it to reach new capabilities.
Energy
This stat is more of a measurement of how much your character can do at a time. Each time you throw a punch at full force or use your quirk to do something at that stated rank you use up energy. Energy is not used up if you are doing less then your stats suggest. For example if you are not running at your full speed or punching at your full force, no energy points are used. This can be called "free form". When you free form you do not consume energy points, but the results will be a letter grade or more under what it could be.
Energy points will be explained after EXP and rank upgrades are explained.
Every character starts with a set EXP amount that you can choose based on the character's history. Mods and Admins must also approve this discussion for your character to be accepted.
More EXP can the be earned through roleplay. This is explained further in Thread Grading.
(not in the All Guides page)
The EXP you have available can be distributed to any stat you wish at a 1:1 ratio. Stat Rank depends on how much EXP was put into a given stat. The following chart explains how much is needed for each rank change. Remember you cannot go above C rank without Enhancements. The effect difference from minus, standard, and plus grade is minimal, but existent.
If you reach peak C+, but do not have an Enhancement for the stat to get to B, you can dump exp into the stat if you wish, but it will remain a C+ until you get an Enhancement to get it to B. You need to upgrade enhancements to get stats to A and U also.
Energy Points
Energy points on the other hand increase depending on core stats. It does not change if you use a technique that boosts a stat.
EP depends on Durability, Willpower, and Quirk Control.
The stat grade upgrade of each of those stats adds points to your available energy.
You start with a base of 10 EP. Then when one or more of those three stat increases but a letter grade, add 5 EP.
Meaning if your stats are
Durability (D)
Willpower (C)
Quirk Control (F)
You will have your base of 10 then a +5 from durability, and a +10 form Willpower.
Totaling to 25 EP
After you use a technique or use full force, The amount of EP the move costs will be depleted from your current EP in that post. In the post after, You will gain EP back depending on the higher average rank of your Durability and Willpower. In this case the higher average in rank would be C. If you are not sure what your higher average would be, feel free to ask.
This table shows how much EP is added back to the current amount after the post(s) an action(s) was used in. It will cap you your total stated EP.
If you have any questions or concerns feel free to let us know!
At a certain amount of experience, a stat can "level up" to the next stat grade. Each stat grade represents what the character can do in regards to each stat.
F= Untrained, weak
D= Trained
C= Peak (this is as high as anyone can get without enhancements or technique boosts)
B= Enhanced
A= Super
U= Ultimate
Reminder that stats are OOC knowledge! A character won't be like "oh this guy is 3 stats above me/A rank, I have no chance." That would be silly.
You can refer to the Rolling in Roleplay page for information on chances and stat differences if you choose to use roll to determine an outcome for your own character.
Power
This stat determines how strong a character is. Represents about how much they can lift or how much force is being put into a punch.
F= Can lift anything much less than their body weight.
D= Can lift anything at average body weight.
C= Can lift up to twice average body weight.
B= Can lift up to around 800 pounds.
A= Can lift up to 3,000 pounds.
U= Can lift up to 10,000 pounds.
Speed
This stat determines how fast a character can run or move. It also can determine how fast an object is moving.
F= Can barely run at all.
D= Can run at about 5mph.
C= Can out run squirrels, 12 mph.
B= Can outrun a deer, 30 mph.
A= Can outrun a cheetah, 70 mph.
U= Can outrun a bullet.
Durability
This stat determines how much physical damage a character's body can take. ("squishy" is not a physical effect, it's just a term.)
F= Very squishy and easily damaged.
D= Slightly squishy.
C= Not that squishy.
B= Pretty sturdy.
A= Very sturdy.
U= Impossibly sturdy.
Willpower
This stat determines how much focus a character has. If they are able to stay motivated, conscious, or if they can see through mind tricks. The effects are highly dependent on what is happening to the character. It also depends on your character for what their Willpower stat's letter grade means in itself. The effects written here may not be relevant to what is happening to your character. Please use your best judgement to determine the exact effect.
F= Very easily effected by mind ticks.
D= Easily effected by mind tricks.
C= Effected by mind tricks.
B= Sort of effected by mind tricks.
A= Not easily effected by mind tricks.
U= Might not be effected at all by mind tricks.
Dexterity
This stat determines how accurate a character is. This determines how well they aim or determine the target of something else.
F= Can miss a target at point blank.
D= Decent aim from a short distance (10 ft).
C= Decent aim from a medium distance (20 ft).
B= Decent aim from a long distance (40 ft).
A= Good aim from a longer distance (80 ft).
U= Near perfect aim from a ridiculous distance (200+ ft).
Quirk Control
This stat determines how much control a character has over their quirk. This also determines how strong, fast, effective, or durable the quirk can be per technique used.
F= Can't use their quirk or it is more of a hindrance than an advantage to the user.
D= Might not understand the full capabilities of your quirk.
C= Good understanding and grasp on their quirk.
B= Can now use their quirk with ease and has a very good understanding of it's potential.
A= Fully mastered their quirk. Is able to bring out a lot of potential from it.
U= User has managed to go beyond their quirk's potential and innovated it to reach new capabilities.
Energy
This stat is more of a measurement of how much your character can do at a time. Each time you throw a punch at full force or use your quirk to do something at that stated rank you use up energy. Energy is not used up if you are doing less then your stats suggest. For example if you are not running at your full speed or punching at your full force, no energy points are used. This can be called "free form". When you free form you do not consume energy points, but the results will be a letter grade or more under what it could be.
Energy points will be explained after EXP and rank upgrades are explained.
Every character starts with a set EXP amount that you can choose based on the character's history. Mods and Admins must also approve this discussion for your character to be accepted.
More EXP can the be earned through roleplay. This is explained further in Thread Grading.
(not in the All Guides page)
The EXP you have available can be distributed to any stat you wish at a 1:1 ratio. Stat Rank depends on how much EXP was put into a given stat. The following chart explains how much is needed for each rank change. Remember you cannot go above C rank without Enhancements. The effect difference from minus, standard, and plus grade is minimal, but existent.
F- 0 | F 5 | F+ 10 |
D- 15 | D 20 | D+ 25 |
C- 35 | C 40 | C+ 45 |
B- 60 | B 70 | B+ 80 |
A- 100 | A 120 | A+ 140 |
U- 200 | U 250 | U+ 300 |
If you reach peak C+, but do not have an Enhancement for the stat to get to B, you can dump exp into the stat if you wish, but it will remain a C+ until you get an Enhancement to get it to B. You need to upgrade enhancements to get stats to A and U also.
Energy Points
Energy points on the other hand increase depending on core stats. It does not change if you use a technique that boosts a stat.
EP depends on Durability, Willpower, and Quirk Control.
The stat grade upgrade of each of those stats adds points to your available energy.
You start with a base of 10 EP. Then when one or more of those three stat increases but a letter grade, add 5 EP.
Meaning if your stats are
Durability (D)
Willpower (C)
Quirk Control (F)
You will have your base of 10 then a +5 from durability, and a +10 form Willpower.
Totaling to 25 EP
After you use a technique or use full force, The amount of EP the move costs will be depleted from your current EP in that post. In the post after, You will gain EP back depending on the higher average rank of your Durability and Willpower. In this case the higher average in rank would be C. If you are not sure what your higher average would be, feel free to ask.
This table shows how much EP is added back to the current amount after the post(s) an action(s) was used in. It will cap you your total stated EP.
F | +5 |
D | +5 |
C | +10 |
B | +15 |
A | +20 |
U | +30 |
If you have any questions or concerns feel free to let us know!