Post by Admin on Aug 1, 2017 22:14:22 GMT -5
There are many things your character can do depending on how your character thinks. Techniques are free to create for this very reason. Even so you do not need to create techniques for standard actions. Every character comes with a technique to cover all standard actions that any human can do.
Techniques are a good way to use your character's and their quirk's full potential. You can free form actions, but they will not be as effective or powerful. Every time you free form something it will be less then the letter grade represented in your character's stats.
For example. If your character is free forming a punch, the Dexterity, speed, and power of that punch will each be a letter grade, or more, less than what is in your stats. However, if you use the Standard Action technique and pay the energy cost you will be able to use the letter grade stated in your stats.
Here is the standard technique every character has.
Standard actions include things such as punching, dodging, lifting, dashing, etc.
Quirk Techniques
When creating a quirk technique for a new character, you can just put them directly into the character sheet for approval. However, after your character is accept you must get each technique addition approved. This include technique upgrades.
You can get them approved in the Character Development board.
Quirk Technique ranks can only be equal to the character's Quirk Control stat grade.
When your Quirk Control increases, so can each of the Technique ranks related to it. When this happens you can submit an upgrade edit of the technique to Character Development for approval.
Higher stat grades in your techniques means a stronger effect or attack, but also the EP cost may change.
What each technique rank can mean, depending on the quirk itself.
Cost is not effected by the quirk!
Cost is relatively consistent with the idea in mind that the body would be adjusted to that rank so would not require much more energy to use it.
When the Plus Ultra cost is spent, the effect may be one stat grade above what is stated.
Creating a Quirk Technique
Techniques should be set up like this:
Describe what the Technique can do when EP is spent. In Free Form, describe the effects when no energy is used. In Plus Ultra, describe the effects when the Plus Ultra cost is spent.
Techniques are a good way to use your character's and their quirk's full potential. You can free form actions, but they will not be as effective or powerful. Every time you free form something it will be less then the letter grade represented in your character's stats.
For example. If your character is free forming a punch, the Dexterity, speed, and power of that punch will each be a letter grade, or more, less than what is in your stats. However, if you use the Standard Action technique and pay the energy cost you will be able to use the letter grade stated in your stats.
Here is the standard technique every character has.
Name: Standard Action
Cost: 5 EP
Description: Character uses their current full potential to do a standard action.
- Free From: Character used one letter grade, or more, less than stated stat potential.
- Plus Ultra: Costs 15 EP plus physical damage to your character. Character can go one letter grade above their stat potential.
Cost: 5 EP
Description: Character uses their current full potential to do a standard action.
- Free From: Character used one letter grade, or more, less than stated stat potential.
- Plus Ultra: Costs 15 EP plus physical damage to your character. Character can go one letter grade above their stat potential.
Quirk Techniques
When creating a quirk technique for a new character, you can just put them directly into the character sheet for approval. However, after your character is accept you must get each technique addition approved. This include technique upgrades.
You can get them approved in the Character Development board.
Quirk Technique ranks can only be equal to the character's Quirk Control stat grade.
When your Quirk Control increases, so can each of the Technique ranks related to it. When this happens you can submit an upgrade edit of the technique to Character Development for approval.
Higher stat grades in your techniques means a stronger effect or attack, but also the EP cost may change.
What each technique rank can mean, depending on the quirk itself.
Cost is not effected by the quirk!
Rank | Cost (Plus Ultra) | Stat Effect | Max Targets | Quirk Range |
F | 5 EP (10) | Cannot cause stat effects | 1 | Less than 5 feet |
D | 10 EP (15) | +/-1 rank on one stat | 1 | up to 10 feet |
C | 10 EP (25) | +/-2 rank on one stat or +/-1 rank on two stats | 2 | up to 30 feet |
B | 15 EP (40) | +/- 2 rank on two stats or +/-1 rank on three stats | 5 | up to 70 feet |
A | 15 EP (50) | +/- 2 rank on three stats or +/-1 rank on four stats or some fair mix | 10 | up to 120 feet |
U | 20 EP (65) | +/-3 rank on one stat or +/- 2 rank on four stats or +/-1 rank on all six stats or some fair mix | 20 | up to 250 feet |
U+ | / | +/-3 rank on two stats or +/- 2 rank on five stats or +/-1 rank on all six stats or some fair mix | 30 | up to 400 feet |
Cost is relatively consistent with the idea in mind that the body would be adjusted to that rank so would not require much more energy to use it.
When the Plus Ultra cost is spent, the effect may be one stat grade above what is stated.
Creating a Quirk Technique
Techniques should be set up like this:
Name:
Rank: Letter
Cost: # EP
Description:
- Free form:
- Plus Ultra:
Rank: Letter
Cost: # EP
Description:
- Free form:
- Plus Ultra: