Quirk Guidelines

When creating a new character it is advized that you roll for or create their quirk first.
To do so post your request for a roll or creation in the Quirk Creation board.
Please follow the Template and Guidelines below before posting a request.

Creation/Roll

Quirk Creation/Roll Template and Guide by Admin
This board is for creating quirks or rolling for a quirk
Users can custom claim any quirk they make. However, your overall account can only have one T1/T2 to keep things fair. Once you have your 6th character slot you are able to have two T1/T2 characters.
It is recommend that you roll for a quirk from the Quirk List vs making and claiming a quirk.
You can request a Roll on the Quirk Creation board, please do not roll for the quirk yourself.
NPCs do not need to go through this process. You can just cherry pick a quirk for them without needing to roll for it. Depending on the tier and the NPC, they might not count towards number of users.
T5s can be cherry picked for characters and do not have to be rolled for.


Quirk Rolls
To request a quirk roll, simply create a thread for it and in the post say if you are rolling for all or rolling from a list. Please include which character slot you are rolling for!
- A list of quirks to roll from can have between 4-6 quirks.
- Each quirk must be from the Quirk List.
- There can only be 1 T1 in the list.
- There must be at least one different tier in the list unless they are all T5
- They cannot be all from the same type.
After the roll has been made, please reply stating if you accept the roll or are going to use a quirk re-roll coupon. If you do not reply within two days the quirk will be assumed accepted. You can automatically roll again for the character slot after a month if the roll is not used.
With permission from both parties, another user can give a Quirk Re-roll Coupon to another user.


Custom Quirks
Making a custom quirk is relatively simple. Just fill this out:
Quirk Name:
Type: (if known)

Ability: -

Limits -

Staff will determine the official Tier and type. You can say if you are trying to make it a certain tier or tier range so we can help you make it fit.

In Ability you can include if there are any physical appearances that can occur for the quirk. How different Control ranks effect it can be included but are not necessary. Keep this section relatively flexible so others can use the same quirk, but in a different way if they want to. This is to prevent people submitting the same quirk but with some minor detail changes.

In Limits describe if there are any physical weaknesses to the quirk or quirk user. Is it weak to fire, does the user get over heated easily? At the end of this please include a Limit Breaker. This is a part at the end of the limits description that says what happens when the user goes over their energy limit. Here you can give a roleplay effect like dizziness, tiredness, etc. But it must have stat debuff effect as well. What stats will be debuffed and by how much? How long does this last (measured in number of posts). Is there something the user can do to nullify these effects quickly instead of waiting it out?

Please look over the Official Quirk List of the site before making a quirk to be sure it does not already exist.

If it does, but you would like to make an edit to it you can post a Quirk Edit request on this quirk creation board as well.
Do do so, copy and past what the quirk currently says and then under it fill out the forum with your edit suggestions. Please make your specific edits a different color so your changes can easily be spotted.

To custom claim a quirk you made, please make a thread in this Quirk Creation board stating that you are claiming a quirk you made. Please specify which quirk and for what character slot! A mod will post their approval for you to use it.

Quirks

Quirk Guidelines by Admin
Users can custom claim any quirk they make. Each user can only have 1 T1/T2, to keep things fair. Once you have your 6th character slot you are able to have two T1/T2 characters.

Please refer to the Quirk List.

Types
Emitter - This type allows users to emit a certain substance or to alter the area around them in some way.
Mutation - The user is permanently altered in some way. They can receive abilities from their alterations.
Transformation - The users with this type can temporarily alter their body in some way to gain abilities.


Rules
To keep quirks available to active/new users there are a few rules regarding inactivity.
- If a user/character has been inactive for 4 months without notice they can loose their quirk(s) if another is interested in it.
- After a quirk has been rolled for, users have up to 2 weeks to start making a character.
- If a character wip has not been edited in 3 weeks, the user will loose the quirk.
- Users have 2 months to complete a character wip and turn it in for approval.
Keep in mind these time limits are only if there was no prior notice.
If you are a user or have a character that lost their quirk(s) from inactivity, they cab be rolled for again if the quirk has an open slot(s).

The number of users who can have a quirk depends on its tier:

T1One user
T2
Two users
T3
Five users
T4
Eight users
T5
Unlimited


Banned Quirks
Controlling time
Full teleportation
Super regeneration
All for One / One for All
Instant and full target destruction
Instant and full character control
Accurate meta knowledge quirks

I hate to make these and limit creativity, but these are to keep things fair. They also help prevent paradoxes and invincible characters. If you are unsure if your quirk idea falls into one of these, please feel free to ask. If it does we can help you modify it to be less over powered.

Double

Double Quirk by Admin
Two of your characters can have this effect. Once you have 6 character slot you can then have 3 characters with this!
To get two quirks on one character all you have to do is follow the chart below and post this application:
Character Name/Link: (If they exist. If not then what character slot is this for)

Current Quirk Information
Name:
Tier:
Type:

Ability: -

Limits: -

Second quirk roll:
For all/from a list

The list must be like the one you would make for a regular quirk roll, however the tiers available to be rolled are much more strict. The amounts next to the tiers you can roll for represent if there is a limit to how many can be in the roll list. It also effects the roll for all Tier chances.

Current Tier
Tiers that can be rolled
T1
T5
T4 (two)
T2
T5
T4
T3 (two)
T3
T5
T4
T3
T2 (two)
T4
T5
T4
T3
T2 (one)
T1 (one)
T5
T5
T4
T3
T2 (two)
T1 (one)

The Limit Breaker of both quirks are averaged, not tacked onto of another.

Character Information

This information is to help you understand the feilds in the Character Creation Template.
When creating a NPC, you have free range over the stats and other numerical information.
Post your compleated or wip templates in the Character Creation board.

Character Stats

Character Stats by Admin
The stats in HARP a very important when it comes to interacting with your environment or fighting other characters. These help determine how fast a character is moving, how much force is being used, how much they can do or damage they can take, and so on. Each stat represents the user's abilities when a technique being used. If a user is free forming, the stat will be one letter grade, or more, less then stated. This depends on the context.

At a certain amount of experience, a stat can "level up" to the next stat grade. Each stat grade represents what the character can do in regards to each stat.
F= Untrained, weak
D= Trained
C= Peak (this is as high as anyone can get without enhancements or technique boosts)
B= Enhanced
A= Super
U= Ultimate
Reminder that stats are OOC knowledge! A character won't be like "oh this guy is 3 stats above me/A rank, I have no chance." That would be silly.
You can refer to the Rolling in Roleplay page for information on chances and stat differences if you choose to use roll to determine an outcome for your own character.


Power
This stat determines how strong a character is. Represents about how much they can lift or how much force is being put into a punch.
F= Can lift anything much less than their body weight.
D= Can lift anything at average body weight.
C= Can lift up to twice average body weight.
B= Can lift up to around 800 pounds.
A= Can lift up to 3,000 pounds.
U= Can lift up to 10,000 pounds.


Speed
This stat determines how fast a character can run or move. It also can determine how fast an object is moving.
F= Can barely run at all.
D= Can run at about 5mph.
C= Can out run squirrels, 12 mph.
B= Can outrun a deer, 30 mph.
A= Can outrun a cheetah, 70 mph.
U= Can outrun a bullet.


Durability
This stat determines how much physical damage a character's body can take. ("squishy" is not a physical effect, it's just a term.)
F= Very squishy and easily damaged.
D= Slightly squishy.
C= Not that squishy.
B= Pretty sturdy.
A= Very sturdy.
U= Impossibly sturdy.


Willpower
This stat determines how much focus a character has. If they are able to stay motivated, conscious, or if they can see through mind tricks. The effects are highly dependent on what is happening to the character. It also depends on your character for what their Willpower stat's letter grade means in itself. The effects written here may not be relevant to what is happening to your character. Please use your best judgement to determine the exact effect.
F= Very easily effected by mind ticks.
D= Easily effected by mind tricks.
C= Effected by mind tricks.
B= Sort of effected by mind tricks.
A= Not easily effected by mind tricks.
U= Might not be effected at all by mind tricks.


Dexterity
This stat determines how accurate a character is. This determines how well they aim or determine the target of something else.
F= Can miss a target at point blank.
D= Decent aim from a short distance (10 ft).
C= Decent aim from a medium distance (20 ft).
B= Decent aim from a long distance (40 ft).
A= Good aim from a longer distance (80 ft).
U= Near perfect aim from a ridiculous distance (200+ ft).


Quirk Control
This stat determines how much control a character has over their quirk. This also determines how strong, fast, effective, or durable the quirk can be per technique used.
F= Can't use their quirk or it is more of a hindrance than an advantage to the user.
D= Might not understand the full capabilities of your quirk.
C= Good understanding and grasp on their quirk.
B= Can now use their quirk with ease and has a very good understanding of it's potential.
A= Fully mastered their quirk. Is able to bring out a lot of potential from it.
U= User has managed to go beyond their quirk's potential and innovated it to reach new capabilities.


Energy
This stat is more of a measurement of how much your character can do at a time. Each time you throw a punch at full force or use your quirk to do something at that stated rank you use up energy. Energy is not used up if you are doing less then your stats suggest. For example if you are not running at your full speed or punching at your full force, no energy points are used. This can be called "free form". When you free form you do not consume energy points, but the results will be a letter grade or more under what it could be.
Energy points will be explained after EXP and rank upgrades are explained.



Every character starts with a set EXP amount that you can choose based on the character's history. Mods and Admins must also approve this discussion for your character to be accepted.

More EXP can the be earned through roleplay. This is explained further in Thread Grading.
(not in the All Guides page)

The EXP you have available can be distributed to any stat you wish at a 1:1 ratio. Stat Rank depends on how much EXP was put into a given stat. The following chart explains how much is needed for each rank change. Remember you cannot go above C rank without Enhancements. The effect difference from minus, standard, and plus grade is minimal, but existent.

F-
0
F
5
F+
10
D-
15
D
20
D+
25
C-
35
C
40
C+
45
B-
60
B
70
B+
80
A-
100
A
120
A+
140
U-
200
U
250
U+
300

If you reach peak C+, but do not have an Enhancement for the stat to get to B, you can dump exp into the stat if you wish, but it will remain a C+ until you get an Enhancement to get it to B. You need to upgrade enhancements to get stats to A and U also.


Energy Points

Energy points on the other hand increase depending on core stats. It does not change if you use a technique that boosts a stat.
EP depends on Durability, Willpower, and Quirk Control.
The stat grade upgrade of each of those stats adds points to your available energy.
You start with a base of 10 EP. Then when one or more of those three stat increases but a letter grade, add 5 EP.

Meaning if your stats are
Durability (D)
Willpower (C)
Quirk Control (F)
You will have your base of 10 then a +5 from durability, and a +10 form Willpower.
Totaling to 25 EP

After you use a technique or use full force, The amount of EP the move costs will be depleted from your current EP in that post. In the post after, You will gain EP back depending on the higher average rank of your Durability and Willpower. In this case the higher average in rank would be C. If you are not sure what your higher average would be, feel free to ask.

This table shows how much EP is added back to the current amount after the post(s) an action(s) was used in. It will cap you your total stated EP.

F
+5
D
+5
C
+10
B
+15
A
+20
U
+30

If you have any questions or concerns feel free to let us know!

Techniques

Techniques, Enhancements, and Licenses by Admin
There are many things your character can do depending on how your character thinks. Techniques are free to create for this very reason. Even so you do not need to create techniques for standard actions. Every character comes with a technique to cover all standard actions that any human can do.

Techniques are a good way to use your character's and their quirk's full potential. You can free form actions, but they will not be as effective or powerful. Every time you free form something it will be less then the letter grade represented in your character's stats.
For example. If your character is free forming a punch, the Dexterity, speed, and power of that punch will each be a letter grade, or more, less than what is in your stats. However, if you use the Standard Action technique and pay the energy cost you will be able to use the letter grade stated in your stats.

Here is the standard technique every character has.
Name: Standard Action
Cost: 5 EP
Description: Character uses their current full potential to do a standard action.
- Free From: Character used one letter grade, or more, less than stated stat potential.
- Plus Ultra: Costs 15 EP plus physical damage to your character. Character can go one letter grade above their stat potential.
Standard actions include things such as punching, dodging, lifting, dashing, etc.


Quirk Techniques

When creating a quirk technique for a new character, you can just put them directly into the character sheet for approval. However, after your character is accept you must get each technique addition approved. This include technique upgrades.
You can get them approved in the Character Development board.

Quirk Technique ranks can only be equal to the character's Quirk Control stat grade.
When your Quirk Control increases, so can each of the Technique ranks related to it. When this happens you can submit an upgrade edit of the technique to Character Development for approval.
Higher stat grades in your techniques means a stronger effect or attack, but also the EP cost may change.

What each technique rank can mean, depending on the quirk itself.
Cost is not effected by the quirk!

Rank
Cost
(Plus Ultra)
Stat Effect
Max Targets
Quirk Range
F
5 EP
(10)
Cannot cause stat effects
1
Less than 5 feet
D
10 EP
(15)
+/-1 rank on one stat
1
up to 10 feet
C
10 EP
(25)
+/-2 rank on one stat
or +/-1 rank on two stats
2
up to 30 feet
B
15 EP
(40)
+/- 2 rank on two stats
or +/-1 rank on three stats
5
up to 70 feet
A
15 EP
(50)
+/- 2 rank on three stats
or +/-1 rank on four stats
or some fair mix
10
up to 120 feet
U
20 EP
(65)
+/-3 rank on one stat
or +/- 2 rank on four stats
or +/-1 rank on all six stats
or some fair mix
20
up to 250 feet
U+
/
+/-3 rank on two stats
or +/- 2 rank on five stats
or +/-1 rank on all six stats
or some fair mix
30
up to 400 feet

Cost is relatively consistent with the idea in mind that the body would be adjusted to that rank so would not require much more energy to use it.
When the Plus Ultra cost is spent, the effect may be one stat grade above what is stated.


Creating a Quirk Technique

Techniques should be set up like this:
Name:
Rank: Letter
Cost: # EP
Description:
- Free form:
- Plus Ultra:
Describe what the Technique can do when EP is spent. In Free Form, describe the effects when no energy is used. In Plus Ultra, describe the effects when the Plus Ultra cost is spent.

Enhancements

Techniques, Enhancements, and Licenses by Admin
Enhancements are used to raise a characters capability to exceed the human limit of C rank and each rank after.
Gaining and upgrading enhancements costs Stat Points, SP. These points are gained when any stat increases by one rank. Meaning you earn 1 SP each time a stat grade increases.

Enhancements do not have to be just for stat grade potential increase, they can be used to add effects and properties to your quirk. Each quirk is unique so I cannot give examples here. You will just have to be creative or discuss ideas with others.
They can also be used to learn and master skills. Such as marketing, swordsmanship, gunman, cybernetics, etc.

You can find existing enhancements by referring to the accepted section in Character Development and filtering by label. Or by looking at other characters with the same quirk, or different, requirements might not be quirk related.

Enhancements need to be accepted before they can be added to a character.
Mods and Admins determine the SP cost of enhancements.
Once an Enhancement has been accepted it can be added to any character, given that they meet the requirements for it.
To get your Enhancement accepted fill this out and post it in Character Development:
Name:
Description:
Requirements:
If your accepted enhancement is an upgrade of an existing one please include the link!
This way it can be added to the Official Technique's thread for organization.
Your accepted Enhancement will be moved to the Accepted sub-board, but will not receive a label. Labels are for the official Enhancement threads. You will be given credit for your creation in the official thread, don't worry.

Requirements for increasing a stat rank potential always requires the stat to be the rank under. Example:

- Name: Speed Rank B
- Description: Speed rank can be permanently increased to B rank.
- Requirements: Speed rank must be at least rank C.

- Name: Speed Rank A
- Description: Speed rank can be permanently increased to A rank.
- Requirements: Speed rank must be at least rank B. Must have Enhancement that can increase Speed to B.

Of course the description also has to describe HOW they are able to get past C, B, and A rank. Does their quirk help them go past the human limit? Does a certain body addition help them go past the human limit?

An example of a non-stat raising Enhancement would be:

- Name: Beginner Mechanic
- Description: Can build F rank machines.
- Requirements: Just has to have the SP for this.

- Name: Intermediate Mechanic
- Description: Can build D rank machines.
- Requirements: Must have the Beginner Mechanic Enhancement.

And so on...

A character can make machines without the enhancement, but their rate of failure will be VERY high.

There are a lot of Enhancement opportunities your character can learn and achieve! Just be creative and look through what has been accepted for ideas or for Enhancements to add to your character!

Please include Enhancement additions in your Gains and Losses section!

Licenses

Techniques, Enhancements, and Licenses by Admin
Licenses can be obtained after the requirements for them are met and the request is approved by the government (staff).
Licenses open the doors to what your character can legally or professionally do.

Some examples would be:

- Name: Weapon License
- Description: Can carry weapons in public.
- Requirements: Money 600 every 4 months or have a Pro Hero / Police License

- Name: Business Man
- Description: Can legally sell good or services to other characters. (Large organizations will be illegal to make without this. even if they are non-profit)
- Requirements: Money 300 every month. If not paid the next month the license will be revoked.

- Name: Pro Hero
- Description: Is paid to keep the peace. Vigilantes can legally stop crime, but they will not be paid for it. (Unless they collect the bounty. But the bounty will not be as much as a Pro Hero would get for stopping the same villain.)
- Requirements: Must be accepted by the Government. At most 0 bounty and at least 50 fame. If gain bounty the license will be revoked

Licenses can also be submitted for approval by filling this out and submitting it in Character Development
Name:
Description:
Requirements:

These can help ensure your character is able the legally do something.
Existing Licenses cannot just be added to your character based on the requirements. You mist submit a request to get any license!

OR you could go the illegal route and get a fake license. These are very expensive and are U rank items. You do not need to submit a Character Development request to get a fake license. You just need to purchase or make it in the Market.
Keep in mind this is illegal and there will be consequences if caught.

Characters need an Enhancement to have a chance to tell a fake from a real license.

Fame and Infamy

Character Stats by Admin
Fame and Infamy are ways to measure how popular or well known a character is to the general public.

The table below show what each fame or infamy level means. Difference is the difference between fame and infamy.


Amount
Rank
Fame/InfamyDifference
0
F
Not know
Neither good nor bad
20
D
Decently known
Low chance of being recognized
Might be hard to tell if they are good or bad
40
C
Pretty well known
Decent chance of being recognized
Somewhat easier to tell where they stand
60
B
Know villain or hero
Good chance of being recognized
Clear distinction on where they stand
100
A
May have been seen on the news or papers
Definite distinction on where they stand
200
U
Definitely has been on the news or papers
No question on where they stand

Plot Information

Missions

Creating a Mission by Admin
Missions are a good way to earn cash! These are events that can end up on the news and effect the state of the world!

To create a mission to be accepted and put on the Mission Board, please fill out this application.
Mission Name:
Mission Rank:
Number of Participants: (how many people you want involved)
Narrator: (Who is narrating and controlling the environment, can be you or a staff.)
Location:

Description: (What is to be done)

Rewards: (Will there be item/cash prices at the end? They do not have to be specific if they are dependent on what happens.)

Important Points: (This is for certain rules or guidelines for the mission or anything else you want people to know)


Groups and Orgagnizations

Creating a Group/Orgagnization by Admin
THESE ARE NOT MEANT FOR METAGAMING PURPOSES.
Please adhere to what is public or private about each group!

Make a band of heroes or villains or whatever else!
It is not guarantied that characters will be interested in your group.

You can indicate if the group is private or public in your topic subject.

Private groups are invite only while if it is public characters can contact your character to request to join.

Depending on funding you can have your own building or meeting place.

To start one please fill out this Template:
Name of group:
Main Location:
Leaders:
Members:
Funds:
Purpose:
Requirements:
Other information:

AD:
(This is were the public information will go if any. What is filled out above is PRIVATE information)



Market Information

Buying/Selling/Making Guidelines by Admin
In the Marketplace board you can make, sell, buy, and throw out items/materials. When replying to Offers please use quotes so the conversation is organized and clear to see. Please also ping the user in your reply so they know you replied to them.
Characters can gift items/services to each other without needing to go through the Market. But it must be logged in your Gains and Losses. Non market trades can take place in the Semi-Canon roleplay.

Making
If you want to make an item or material please fill out the form below. Staff will look at and reply to your request with the results. You can make illegal items risk free. The risk comes in if you try selling or present the item in public. Items made in roleplay will not be kept, you must make items you want to keep here.
What is being made: (name, description, and intended rank)
Character making it: (include link)
Materials being used:(names, descriptions, and ranks)
Item or material is not made until a staff member replies with the results!


Buying
Before making a buying request please look through what is up for sale first to ensure it is not already being sold in the market. If not or if you do not want it from that character, fill out this form to make a buying request.
Character buying:
Looking for:
If you want to sell or offer the requested item/service, reply with:
Character making offer:
Offering:
Cost: (Mention if you want payment before or after the item/service is given. Payment can be part before and rest after. Do you allow negotiations?)
Item does not have to already be made, but it must be completed with in a week after the offer is accepted for the transaction to take place.
To negotiate the price, reply with:
Cost: (Your negotiation)
If you want to accept or deny the offer, reply with Denied or Accepted.
You can leave it unanswered if you are unsure. You can accept at any time.


Selling
Selling items is similar to Buying. However here you just make the offer.
Character making offer:
Offering:
Cost: (Mention if you want payment before or after the item/service is given. Payment can be part before and rest after. Do you allow negotiations?)
Characters can reply with negotiations here. Unless specified.


Junk Yard
To toss a item in the junk yard is very simple. Fill out this forum and then you can forget about it.
Character:
Item being tossed: (With link to it's production/transaction to prove previous ownership. If traded for or gained out of the market include a link to where the thread where the item was gained.)
These items can be left to rot. OR they can be scavenged by characters in a first come first serve basis.
To grab an item from the junk yard reply with:
Character attempting to grab the item:
Staff will reply with if they were successful or not. Characters can make as many attempts as they want.


General Market Information
There are general market business men who sell items at a high market price. The market has world wide access and is not location specific. Illegal activity have a higher chance of being caught here due to the public access! Taking from the Junk Yard is considered theft without a proper license and there will be chance that you will have to pay a fine or gain bounty. Selling illegal U rank items or selling without a license can also be spotted. Staff will roll to see if you are caught or not. That is, of course, if staff sees it happening.

You can buy and sell buildings and businesses and building upgrades here and npc employees. If you are interested in these make a post and you will be offered what is available by a staff member.

It is safe to assume there is a business for every line of business you can think of in the market that is currently run by background NPCs.

Known Illegal U rank Items.
- Fake Licenses
- Fake Money

Crime and Punishment

Crime and Punishment by Admin
Like anything else on this forum, if you spot a mistake or if a rule/mechnaic does not seem right to you, feel free to point it out! This can be done by posting in Suggestions, messaging the Twitter or Tumblr account, or mentioning it on the Discord.

Along with the laws in each country, there are standard laws as well.
Keep in mind you are very much allowed to do these in roleplay!
Punishments are not a definite and only occur if you can taken in or captured.
Fines are ways to "get off the hook" if it's available. They are like turning yourself in.

These are all assuming you did not commit them with legal authorization or to protect someone or yourself.

Keep in mind that Fine and Bounty and Punishments are dependent on how the crime was committed.
Each circumstance changes the rank.

Involuntary = -2
Accessory = -1
Attempt = -1
Intentional = Listed
Premeditated = +1

Child age <12 = -3
Minor age 13-17 = -2
Adult age >18 = Listed/Calculated

Quirk used for the crime = +1
No quirk used for the crime = Listed/Calculated

1st Offense = Listed/Calculated
2nd Offense = +1
3rd Offense = +2

Crime
Rank
Description
Murder / Manslaughter
U
Ending another person's life for non acceptable reasons.
Attempted murder
A
Causing someone to almost die, but they survived.
Selling U rank items
B
Selling an item that is rank U
Robbery / Theft
C/B
Stealing from a person or business. Rank depends on what was stolen.
Contamination of Evidence
D
Messing with evidence of a crime without permission.
Harming others
C
Causing physical damage to another person or animal.
Fake Licenses
Possession or Making
C
Owning or creating fake licenses for any reason.
Destruction of property
D/C
Harming or completely destroying property. Depends on damages.
Selling without a license
D
Selling anything in the market without a license.
Using illegal currency
D
Using money that was not government printed to buy items.
Indecent Exposure
Disturbing the Peace
F
Being nude/intoxicated in public. Causing public distress.

Crime RankFines
BountyPunishment
F-
Cash 100
/
1 day jail
1 thread probation
F
Cash 250
1 day jail
Cash 10
3 days jail
1 threads probation
D
Cash 450
3 days jail
+ 1 infamy
Cash 30
5 days jail
2 threads probation
C
Cash 1000
1 week and
2 days jail
+3 infamy
Cash 200
2 weeks prison
3 threads probation
+5 infamy
B
Cash 2500
3 weeks prison
+10 infamy
Cash 400
4 weeks prison
4 threads probation
+13 infamy
A
Cash 5000
5 weeks prison
+30 infamy
Cash 1,000
2 months prison
4 threads probation
+50 infamy
U
Cash 10,500
2 months prison
+50 infamy
Cash 5,000
3 months prison
4 threads probation
+100 infamy
U+
/
Cash 10,500
4 months prison
4 threads probation
+150 infamy
U++
/
Cash 20,000
6 months prison
4 threads probation
+250 infamy
U+++
/
Cash 100,000
Death

F- is for when crime goes below F rank
U+ is for when crime goes above U rank

When you character is under probation, you must mention so in the thread! Your character will be wearing a orange jumpsuit. If the crime was D or more they will also have a tracking ankle bracelet. You can do what ever in the thread as if you are taking a break from probation chores. However, keep in mind this can be considered Disturbing the Peace if you post more than 10 replies. And/or if they do not state that their character heads back to their probationary officer by then.
Probation threads can occur while in jail/prison. You do not have to wait out the time in jail/prison. (You can even roleplay while in the building itself

Jail and prison currently do not have a roleplay, you you can make roleplays located in them if you want. Just be sure to specify where the building is located. Missions and in building organizations are allowed.

Children and minors do not get jail or prison. Instead they get sent to a correction center to go over what they did and why it was wrong. They also go over the laws of the land and their punishments. If the crime the child committed was brutal and serious enough they get charged as an adult including being sent to jail/prison. This is only if the crime is U+ or higher in nature OR was extremely violent and premeditated.

If a crime was missed or if a crime is committed that is not on the list please let a staff member know or put it in suggestions!